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Largest Formation – VFS

The record performance for the Largest Formation is the number of persons in one formation. A written plan describing the formation to be attempted and the persons involved must be submitted in advance to the Judges. The formation must be completed as described with all named persons in the formation. All persons in the completed formation must be connected by at least one grip either taken by the person or taken on the person. A grip is a handhold on an arm or leg (both as defined in the relevant Competition Rules) of another person.

VFS Performance Requirement

  • Head-Up Orientation – the torso is vertical with the head up, towards the sky.
  •  Head-Down Orientation – the torso is vertical with the head down, towards the ground
  • Multi- Formation Skydiving Orientation –

 

 


1 FAI AUTHORITY

The competition will be conducted under the authority granted by the FAI, according to the
regulations of the Sporting Code of the FAI, General Section, and Section 5 as approved by
the ISC and validated by the FAI, and these rules. All participants accept these rules and
the FAI regulations as binding by registering in the competition.

2 DEFINITIONS OF WORDS AND PHRASES USED IN THESE RULES

2.1 Formation: consists of competitors linked by grips. For VFS with each competitor in the
correct orientation.

2.2 Grip: consists of stationary contact between any part of the palm side of the hand and/or
fingers, and an arm leg or foot of another jumper as shown in 7.2.

2.3 Grip line: This is the line linking the torsos of two competitors via their arms or legs and feet
and the grip that joins them.

2.3.1 For VFS Clarification regarding random O) There is an imaginary vertical plane
passing through the handgrips, with outside competitors having hand grips on one
side of the vertical plane and the competitor taking the leg grip on the other side
of the vertical plane. No grip line may cross the vertical plane within the formation.

2.4 Body: consists of the entire competitor and their equipment.

2.5 Dive Pool: consists of the Random Formations and Block Sequences depicted in the
addenda to these rules.

2.6 Subgroup: is the individual jumper, or linked jumpers, required to complete a designated
manoeuvre during the inter of a block sequence.

2.7 A subgroup’s centerpoint: is one of the following:

1.
The defined grip or the geometric centre of the defined grips within a subgroup of linked
jumpers.

2.
The geometric centre of an individual’s torso.
2.8 Total Separation: is when all competitors show at one point in time they have released all
their grips and no part of their arms have contact with another body.

2.9 Inter: is an intermediate requirement within a block sequence which must be performed as
depicted in the dive pools.
2.10 Sequence: is a series of random formations and block sequences which are designated to
be performed on a jump.

2.11 Scoring formation: is a formation which is correctly completed and clearly presented either
as a random formation or within a block sequence as depicted in the dive pool, and which,
apart from the first formation after exit, must be preceded by a correctly completed and
clearly presented total separation or inter, as appropriate.

2.12 Infringement: is one of the following:

1.
An incorrect or incomplete formation which is followed within working time by either
a total separation or,
an inter, whether correct or not.
2.
A correctly completed formation preceded by an incorrect inter or incorrect total
separation.

3.
A formation, inter, or total separation not clearly presented.
2.13 Omission: is one of the following:

1.
A formation or inter missing from the drawn sequence.
2.
No clear intent to build the correct formation or inter is seen and another formation or
inter is presented and there is an advantage to the team resulting from the substitution.

2.14 Working Time: is the period of time during which teams are scored on a jump which starts
the first moment any competitor (other than the Videographer) separates from the aircraft,
as determined by the Judges, and terminates a number of seconds later as specified in 3.1.

2.15 NV: Formations, inters, or total separations not visible on screen due to meteorological
conditions (such as rain, clouds, sun etc), or factors relating to the Videographer’s video
equipment that cannot be controlled.

2.16 Judgement Call: An assessment by the judges of a formation, infringement or omission that
is not unanimous.

2.17 VFS Orientation:

2.17.1 “The Vertical”: An imaginary line running parallel to the relative wind (see
diagram)

2.17.2 “The Horizontal”: An imaginary line running perpendicular to the relative wind
(see diagram)

2.17.3 “The flyer’s Line”: An imaginary, straight line of infinite length, roughly following
the flyers spine, from the center of the flyer’s hips through the center of the
flyers head and beyond.
2.17.4 “The Hourglass: The acceptable range of deviation from The Vertical that a
flyer’s Line may take when meeting an orientation requirement (head up or
head down). A flyer’s orientation shall be judged with The Vertical and The
Horizontal intersecting at the flyer’s hips.

2.17.5 “Head up”: The flyer’s Line must fall within, and remain within, the upper portion
of the Hourglass

2.17.6 “Head down”: The flyer’s Line must fall within, and remain within, the lower
portion of the Hourglass

2.17.7 “Bellyflying” or “Belly to Earth” orientation requires that the competitor’s torso
is in a horizontal (prone) position, with the front of the torso toward the earth.

(“Bellyflying” is not currently used in VFS formations)

2.17.8 “Backflying” orientation requires that the competitor’s torso is in a horizontal
(prone) position, with the back of the torso toward the earth.

(“Backflying” is not currently used in VFS formations).

2.18 Zenith: Point of the celestial sphere located vertically above the head of an observer.

3 THE EVENTS

3.1 Event Descriptions

The discipline will be comprised of the following events:

3.1.1 4Way FS Events: Exit altitude is 3200 meters / 10500 feet AGL. Working Time is
35 seconds.

3.1.2 4Way VFS Event: Exit altitude is 3960 meters / 13000 feet AGL. Working Time
is 35 seconds.

3.1.3 8Way Event: Exit altitude is 3960 meters / 13000 feet AGL. Working Time is 50
seconds.

3.1.4 For meteorological reasons only, and with the consent of the FAI Controller and
the Chief Judge, the Meet Director may lower (for any event) or raise (for 4way
FS events) the exit altitude and/or working time and continue the competition. In
this case the following conditions will apply:

3.1.4.1 The working time will be

20 or 35 seconds for the 4Way FS and VFS events, and
30 or 50 seconds for the 8Way event
The reduced working time must be used if the exit altitude is lowered (ref
3.1.1,
3.1.2
and 3.1.3). The exit altitude and/or working time may only be changed for
one or more whole rounds.

3.1.4.2 The minimum exit altitude will be

2290 meters / 7500 feet AGL for the 4Way FS events,
2750 meters / 9000 feet AGL for the 4Way VFS event and the 8Way
event.

The maximum exit altitude will be 3960 meters / 13000 feet AGL for all events.
3.1.5 Where possible the Meet Director will attempt to schedule VFS rounds at times
when the sun is not within 20 degrees of the zenith to allow the team videographer
to clearly video their team. Consideration should also be given to aircraft run in for
all events to minimise sun interference on exit.

3.2 Objective of the Events

3.2.1 The objective of the event is for the team to complete as many scoring formations
as possible within the working time, while correctly following the sequence for the
round.

3.2.2 The accumulated total of all rounds completed is used to determine the placing of
teams. Only one completed round is required to declare champions.

3.2.2.1 If two or more teams have equal scores the following order of procedures
will be applied to determine the final placings:

i.
one tie break round, if possible (for the first three placings only). The tie
break round will be the next drawn round of the competition,

ii.
the highest score in any completed round,
iii.
the highest score starting with the last completed round and continuing in
reverse order, round by round until the tie is broken,

iv.
the fastest time (measured to hundredths of a second) to the last formation
scored without infringement by both teams in the last completed round.
Starting time must be that used for original evaluation of the jump
.
3.3 Performance Requirements

3.3.1 Each round consists of a sequence of formations depicted in the dive pools of the
appropriate Annexe, as determined by the draw.

3.3.2 It is the responsibility of the team to clearly present the start of working time, correct
scoring formations, inters and total separations to the judges.

3.3.3 Scoring formations need not be perfectly symmetrical, but they must be performed
in a controlled manner. Mirror images of random formations and whole block
sequences are permitted. For VFS, mirror images are only permitted when set in
a vertical plane.

3.3.4 In sequences, total separation is required between block sequences, between
random formations, and between block sequences and random formations.

3.3.5 Where degrees are shown, (180°, 270°, 360°, 540°), this indicates the approximate
degrees and direction of turn required to complete the inter as intended. The
degrees shown are approximately that amount of the circumference of the
subgroup’s centerpoint to be presented to the centerpoint(s) of the other
subgroup(s). For judging purposes, the approximate degrees and direction of turn
of subgroups centerpoints will be assessed using only the two dimensional video
evidence as presented. Degrees of turn performed must be in a single direction.

3.3.6 Contact is allowed between different subgroups during the inter of a block
sequence. If an inter requires an orientation change by a subgroup, no grip may
be taken between that subgroup and any other subgroup during the orientation
change.

3.3.7 Where subgroups are shown, they must remain intact as a subgroup with only the
depicted grips on other jumpers in that subgroup. For VFS, where a subgroup is
not required to change its orientation, the orientation must be maintained
throughout the inter.

3.3.8 Assisting handholds on other bodies in a scoring formation are not permitted.

3.3.9 Handholds by the jumper on their own body within a subgroup or a scoring
formation are permitted.

3.3.10 For VFS no grip line (ref. 2.3) may cross another grip line within a formation.

4 GENERAL RULES

4.1 Composition of Teams

Teams may consist of competitors of either or both sexes, except in the female event where
(except for the videographer) all competitors must be female (see 6.3.5)

4.2 The Draw

4.2.1
The draw of the sequences will be done publicly and supervised by the Chief
Judge. Teams will be given not less than two hours’ knowledge of the results of
the draw before the competition starts.

4.2.2 Event Draws: All the «Block Sequences» (numerically numbered) and the
«Random Formations» (alphabetically marked) shown in the appropriate annex
will be singularly placed in one container. Individual withdrawal from the container,
(without replacement) will determine the sequences to be jumped in each
round. Each round will be drawn so as to consist of five or six scoring formations,
whichever number is reached first.

4.2.3 Use of Dive Pool: Each block or formation will be drawn only once for the
scheduled rounds of each competition. In the event that additional rounds are
necessary, due to the tiebreaking jumpoff, the dive pool for this round will consist
of the blocks and formations which were not drawn for the scheduled rounds. In
the event that all of the remaining blocks and formations do not complete the tie
breaking round, the draw will continue from an entire original dive pool in that
event, excluding any blocks or formations which have already been drawn for that
round.

4.3 Use of Wind Tunnel

Competitors are not allowed to use a wind tunnel (freefall simulator) after the draw has been
made.

4.4 Jump Order

4.4.1 The jump order for the first competition round of each event will be in the reverse
order of the first ten placings in that event at the most recent ISC sanctioned World
Parachuting Championships of the relevant Event. All teams not covered by this
procedure will jump at the beginning of the round, with their jump order determined
by a draw.
4.4.2 An updated order of jumping in reverse order of placing shall be implemented after
every break in the competition which occurs after a completed round where
practical.

4.5 Video Transmission and Recording

Details for video transmission and recording can be found in SC5 5.2.6 as they are common
across multiple disciplines.

4.6 Exit Procedure

4.6.1 There are no limitations on the exit other than those imposed by the Chief Pilot for
safety reasons.

4.6.2 Teams will be responsible for their own exits once the aircraft has commenced the
jump run and the team has been cleared to exit.

4.7 Scoring

4.7.1 A team will score one point for each scoring formation performed in the sequence
within the allotted Working Time of each round. Teams may continue scoring by
continually repeating the sequence.

4.7.2 For each omission three points will be deducted. If both the inter and the second
formation in a block sequence are omitted, this will be considered as only one
omission.

4.7.3 If an infringement in the scoring formation of a block sequence is carried into the
inter (ref. 2.9.), this will be considered as one infringement only, provided that the
intent of the inter requirements for the next formation is clearly presented and no
other infringement occurs in the inter.

4.7.4 The minimum score for any round is zero points.

4.8 Rejumps

4.8.1 In a NV situation, the video evidence will be considered insufficient for judging
purposes, and the Video Review Panel will assess the conditions and
circumstances surrounding that occurrence. In this case a rejump will be given
unless the Video Review Panel determines that there has been an intentional
abuse of the rules by the team, in which case no rejump will be granted and the
team’s score for that jump will be zero.

4.8.2 Contact or other means of interference between competitors in a team and/or their
Videographer shall not be grounds for the team to request a rejump.

4.8.3 Adverse weather conditions during a jump are no grounds for protest. However, a
rejump may be granted due to adverse weather conditions, at the discretion of
the Chief Judge.

4.8.4 Problems with a competitor’s equipment (including freefall video equipment) shall
not be grounds for the team to request a rejump.

4.9 Training Jumps

4.9.1 Each team in each event will be given the option of one official training jump before
the draw is made.
4.9.2 The aircraft type and configuration, plus the judging and scoring systems to be
used in the competition will be used for the official training jump.

4.9.3 Two drawn rounds will be made available for teams use. Teams can perform a
sequence of their own choice instead and receive an evaluation from the judges.
In this case, teams must provide the sequence to the judges with the video.

5 JUDGING

5.1 Judging Procedure

The official training jump and competition jumps will be judged as the Videographer provides
the video evidence. The Chief Judge may modify this procedure with the consent of the FAI
Controller.

5.2 Order of Judging

The judging will, as far as practical circumstances allow (landings out, rejumps etc), be
judged in the reverse order of placing. The Event Judge may vary this to attempt to ensure
that teams receive their scores prior to performing their next rounds.

5.3 Number of judges

Five Judges must evaluate each team’s performance.

5.4 Viewings/Review of the Video Evidence

The Judges will watch the video evidence of each jump (1) one time at normal speed to
determine points in time. The moment of freeze frame at the end of working time will be
determined at the first viewing. If a judgement call occurs, a second viewing of the jump
or
part(s) of the jump will be conducted at normal or reduced speed between 5090 percent of
normal speed. At the request of the Event Judge a (3rd) third view of part(s) of the jump can
be conducted at normal or reduced speed. The speed of the second and third viewings
(normal or reduced) will be determined by the Event Judge. The Chief Judge will decide
prior to the start of each round the percentage of reduced speed to be used for the round.
The freeze frame from the first viewing will be applied on each viewing.

5.4.1 If, after the viewings are completed, and within fifteen seconds of the knowledge
of the result, the Chief Judge, Event Judge or any Judge on the panel considers
that an absolutely incorrect assessment has occurred, the Chief Judge or Event
Judge will direct that only that part(s) of the jump in question be reviewed at
reduced speed in accordance with 5.4. If the review results in a minimum four to
one judge decision by the Judges on the part(s) of the performance in question,
the score for the jump will be adjusted accordingly. Only one review is permitted
for each jump.

5.5 Evaluation

The Judges will use the electronic scoring system to record their evaluation of the
performance. The Judges may correct their evaluation record after the jump has been
judged. Corrections to the evaluation record can only be made before the Chief Judge signs
the score sheet. All individual judge`s evaluations will be published.

5.6 A majority of Judges must agree in the evaluation in order to;

credit the scoring formation, or
assign an infringement, or
assign an omission, or
determine an NV situation.
5.7 Start of Working Time
The chronometer will be operated by the Judges or by a person(s) appointed by the Chief
Judge and will be started as determined in 2.14. If Judges cannot determine the start of the
working time, the following procedure will be followed. Working time will start as the
videographer separates from the aircraft and a penalty equal to 20% (rounded down) of the
score for that jump will be deducted from the score for that jump.