Wingsuit Official Rules and Regulations
AUSTRALIAN PARACHUTE ASSOCIATION
Competition Rules – Wingsuit Flying
8 28 August 2025
The competitor will receive a score of zero for that jump. This decision shall not be grounds for a protest.
3.2.11 If the PLD malfunctions and, in the opinion of the Panel of Judges, the malfunction was not caused by action or interference by the competitor, then the competitor will be given the option of making a rejump, in which case 5.6.3 will not apply, or receiving a score of zero for that jump.
3.2.12 In the event of loss of the competition PLD, the competitor will receive a score of zero for that jump. This is not grounds for protest.
4 GENERAL RULES
4.1 Responsibilities of Meet Officials
4.1.1 The Meet Director may delegate administrative duties and authority to others but may not relieve himself or herself of the responsibility of conducting the meet according to all applicable competition rules.
4.2 Time Between Events
4.2.1 The Performance and Acrobatic events shall not be run concurrently.
4.2.1.1 Competitors must be released from one event before they can be put on standby for the
other event. This rule does not apply to rejumps.
4.2.1.2 The minimum time between the release from one event and first call for the other event
shall be 60 minutes. This rule does not apply to rejumps.
5 THE PERFORMANCE EVENT
5.1 EVENT DESCRIPTION
5.1.1 Within the Wingsuit Flying Performance Event, separate classifications will be made for:
• Wingsuit Flying Performance Female
5.1.2 The placements in the separate classifications are determined during the Wingsuit Flying Performance
Event tasks using the Wingsuit Flying Performance Event scores, not through separate jumps.
5.1.3 The final scores in the Wingsuit Flying Performance Event are carried across to the female
classification as soon as all competitors in that classification have completed a task during the
Wingsuit Flying Performance Event.
5.2 Objective
5.2.1 The objective is to fly a single wingsuit in three separate tasks to demonstrate a combination of best lift (time task), best glide (distance task) and least drag (speed task).
5.2.1.1 Intermediate event: Only wingsuits designated beginner and/or intermediate wingsuits
from the manufacturer and approved by the Wingsuiting Head of Discipline and National
Coach, may be flown in the Intermediate Performance Event.
5.2.2 Each round of the event is comprised of the three tasks.
5.2.3 Each task is performed on a separate flight.
5.3 Tasks
5.3.1 Time task: the wingsuit flyer is to fly with the slowest fall rate possible through the competition window. The result for this task will be the time spent in the competition window, expressed in seconds.
5.3.2 Distance task: the wingsuit flyer is to fly as far as possible through the competition window. The result for this task will be the straight-line distance flown over the ground while in the competition window, expressed in meters.
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5.3.3 Speed task: the wingsuit flyer is to fly as fast as possible horizontally over the ground through the competition window. The result for this task will be the straight-line distance flown over the ground while in the competition window divided by the time spent in the competition window, expressed in kilometres per hour.
5.4 Program
5.4.1 A competition shall consist of three rounds, with three tasks in each round, for a total of nine flights.
5.4.2 A task is considered valid when the Chief Judge has validated the results for that task.
5.4.3 A round is considered valid when it contains a valid Time, Distance, and Speed task.
5.4.4 A valid competition requires at least one valid task.
5.4.5 Maximum Exit Altitude: The maximum exit altitude for a valid jump is 11,000 ft. (3353 metres) as measured by the approved competition PLD. A competitor should not exit the aircraft at a higher
altitude than the maximum exit altitude. If the PLD registers an exit that is higher than the maximum exit altitude, the jump will be considered invalid and a rejump will be granted.
5.4.6 Minimum Exit Altitude: The minimum exit altitude for a valid jump is 10,500 ft. (3200 metres) as measured by the approved competition PLD. A competitor should not exit the aircraft at a lower altitude than the minimum altitude. If the PLD registers an exit that is lower than the minimum exit altitude, the competitor may choose to accept the score for the jump. The competitor must make an immediate decision and inform the Chief judge of their decision; otherwise a rejump will be granted automatically.
5.4.7 For meteorological and/or Air Traffic Control reasons only, and with the consent of the Chief Judge, the Meet Director may lower the exit altitude to no lower than 3,048 metres/10,000 feet Geometric Altitude and continue the competition. The Competition Window does not change; i.e. it stays 2,500 – 1,500 metres. If the exit altitude is lowered it must apply for a complete task for all competitors.
5.4.8 The order of tasks will be determined by a random draw conducted by the Meet Director during the competitor briefing. This order may be changed by the Meet Director for meteorological or air traffic control reasons.
5.5 Jump Run and Exit Order
5.5.1 The jump run should be perpendicular to the wind line upwind of the designated landing area, which is established by the Meet Director.
5.5.2 The starting order of the first task of jumping shall be in reverse order of the standings at the most recent National Championships, Competitors that did not participate in the most recent National Championships will jump at the beginning of the task with the order determined by a random draw made by the Meet Director.
5.5.3 Reverse order of standing shall be recalculated at the completion of the first round and may be recalculated again at the completion of the second round at the discretion of the Meet Director. This order will determine the exit order for the following tasks.
5.5.4 A Flight Director must be placed aboard an aircraft larger than eight places to assist competitors with identification of ground reference points and landmarks. Under no circumstances will such a Flight Director direct a competitor to exit. That decision is solely the responsibility of the competitor.
5.5.5 The number of competitors to exit on a single pass of the aircraft and the spacing of those exits will be determined by the Meet Director. The horizontal spacing must be no less than 600 metres. This will be expressed to the competitors by the Meet Director before each jump as a time, in seconds, between exits. Immediately after exit, each competitor will turn directly towards their designated flight path.
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5.5.6 When the exit order is determined or modified, the Meet Director shall assign each competitor to a Ground Reference Point. The Meet Director will provide each competitor with his Ground Reference Point prior to each competition jump.
5.5.7 Between tasks, the Meet Director shall rotate the exit order of passes and rotate the exit order of the jumpers within each pass. Jumpers within a pass shall be rotated through the complete set of Ground Reference Points used for the task.
5.5.7.1 For example, after the completion of the first task, the first pass to exit may be rotated to exit second, with the last pass being rotated to exit first. Similarly, within each pass, the first jumper to exit may be rotated to exit second, with the last jumper to exit being rotated to exit first.
5.5.8 In the case of rejumps, the Meet Director shall assign each competitor to the same Ground Reference
Point as used in the original jump.
5.5.8.1 If more than one competitor performing a rejump on the same pass has the same original Ground Reference Point, one of those competitors will be randomly selected to retain the original Ground Reference Point. The Ground Reference Point of the remaining competitors will be determined by random draw without replacement.
5.5.9 Exit procedure: There are no limitations on the exit other than those imposed by the Chief Pilot for safety reasons. If a competitor exits in a manner deemed unsafe, the matter will be referred to the Meet Director.
5.6 Flight Pattern
5.6.1 The first exit point on an aircraft pass will be determined by the Meet Director. The pilot will signal the competitors when they are clear to exit. The clear to exit signal must be given at least 600 metres before the first Designated Lane. All the competitors will be briefed on the specific exit signals at the pre-event competitors’ meeting.
The Designated Flight Path of each competitor using a ground reference point will be determined by the Meet Director and will be given to that competitor using a detailed map or aerial photograph of the area no more than 30 days old.
5.6.2 A competitor must not leave their Designated Lane (DL). Violation of this rule during the time period from the start of the Validation Window of the competition window, as determined by the panel of judges, shall affect the result, as determined in 5.2, as follows:
5.6.2.1 if less than 150 metres outside the DL, a 10% reduction;
5.6.2.2 if 150 – 300 metres outside the DL, a 20% reduction;
5.6.2.3 if, during the time period from from the start of the Validation Window to the exit of the
competition window, a competitor is more than 300 metres outside the DL a 50%
reduction for the first such infringement or a score of zero for any such infringement on a
subsequent jump. The distance referred to will be measured at right angles to the DL
boundary.
5.6.3 At no time from the start of the Validation Window to the exit of the competition window to deployment of the parachute shall a competitor(s) come within 150 metres of any other competitor.
Violation of this rule, as determined by the panel of judges, will result in a score of zero for that jump.
5.6.4 Any violation of 5.5.2 or 5.5.3 that results in endangering other competitors shall be considered a serious endangerment and will be referred to the Meet Director.
5.7 General Rules
5.7.1 The deployment altitude for each competitor will be pre-determined by the Meet Director and must not exceed the lower boundary of the competition window (1500m/4928 ft AGL).
5.7.2 Any violation of 5.6.1 that results in endangering other competitors shall be considered a serious endangerment and referred to the Meet Director.
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5.7.3 All jumps for each task of a round should be made from the same, or consecutive loads, in order that competitors jump in similar weather conditions.
5.7.4 Within the validation window every PLD data sample must satisfy precision criteria. Every data sample must have a Spherical Error Probable value of less than 10 metres. If the accuracy requirement of the PLD data is not met then a rejump will be awarded.
5.8 Equipment
5.8.1 Competitors shall not carry additional or removable weight on their body or equipment. They must be weighed by the Chief Judge, or a person appointed by the Chief Judge for the purpose, at the start of the competition wearing all their normal jump equipment to establish a baseline weight. The Chief Judge, or a person appointed by the Chief Judge for the purpose, must conduct subsequent random weight checks, which may fluctuate from the baseline weight by no more than +/- 2 kg before requiring an inspection. If the addition or removal of weight is detected, the score for that jump will
be zero. This decision shall not be grounds for protest.
5.8.2 The same equipment, as inspected and approved by the judges must be used throughout the competition. In exceptional circumstances, a wingsuit may be changed with the consent of the Chief Judge, e.g., if the original suit gets damaged and cannot be made airworthy.
The first time a competitor is found to be using equipment that has been modified, they will receive a score of zero for that jump. If it happens a second time, it would result in the disqualification of the competitor from further participation in the competition, including the deletion of any results already achieved during the competition. The competitor will be marked as “disqualified” and will be listed in the ranking list after all other competitors.
5.8.3 Wingsuits will be inspected and marked by a Judge. Only marked suits may be used for the
competition. Using an unmarked suit will result in a score of zero for that jump.
5.8.4 Each competitor shall wear one PLD provided by the Organiser and issued by a Judge. The device will be attached on the jumper’s equipment with the antenna having a clear view of the sky, located and positioned to the satisfaction of the Judge. This decision shall not be grounds for a protest.
5.9 Determination of the Winners
5.9.1 Penalties arising from 5.5.2 and 5.5.3 will be applied to the result, as measured in 5.2, for each task in each round. The penalized result will be rounded to one decimal place for the time and speed tasks, and whole numbers for the distance task.
5.9.2 Each task in each round will be scored based on the top result of the task performed in that round, as determined in 5.8.1. The top result will be scored as 100%. The other results will be scored as a percentage of the top result. The score will be rounded to one decimal place for display purposes only, with the un-rounded score being used for further calculations.
5.9.3 The score calculated in 5.8.2 for all rounds for each separate task, will be averaged for each competitor to give an intermediate score for the task. The intermediate score will be rounded to one decimal place for display purposes only, with the un-rounded score being used for further calculations.
5.9.4 The three intermediate scores, as determined in 5.8.3, for each task for each competitor will be added and rounded to one decimal place to give the total score for the competitor.
5.9.5 The rounded total score will be used for display purposes and to determine ranking.
5.9.6 In the event of a tie in the first three places, the following tie-break rules apply:
5.9.6.1 A tie-break jump will be made. The task shall be drawn at random by the Chief Judge.
5.9.6.2 If the tie cannot be broken by the tie break jump, the competitors concerned shall have
equal placement.
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5.9.6.3 Any other ties in the standings shall have equal placement.
5.9.7 Individual Task Champion: In each valid task, Time, Distance or Speed, the individual Champion of a task is the competitor with the highest aggregate score from all valid tasks in that particular task.
5.9.8 Overall Champion: The competitor with the highest aggregate score from all valid tasks. If there is less than one valid round, there will be no Overall Champion.
6 THE ACROBATIC EVENT
6.1 Objective
6.1.1 The objective is for a team to perform a sequence of manoeuvres.
6.1.2 There is no distinction as to gender.
6.1.3 Details for video transmission and recording can be found in APF Sporting Code General Section 5.7 as they are common across multiple disciplines.
6.2 6.2 Program
6.2.1 The competition will consist of seven rounds. The minimum number of rounds for a valid competition will be one round.
6.2.2 The seven rounds shall consist of:
• Four Compulsory Routine rounds.
• Three Free Routine rounds.
6.2.3 The order of the routines shall be F-C-C-F-C-C-F (C = Compulsory; F = Free).
6.3 Exit Altitude and Working Time
6.3.1 Unless otherwise specified in this section, the maximum exit altitude is 3,810 metres/12,500 feet AGL.
6.3.1.1 If the PLD registers a lower exit altitude than the minimum exit altitude the team may
choose to accept the score for the jump. The team must make an immediate decision and
inform the Chief judge of their decision; otherwise, a rejump will be granted automatically.
6.3.1.2 For a free round, if the PLD registers a higher exit altitude than the maximum exit
altitude, the team may choose to accept the score for the jump. The team must make an
immediate decision and inform the Chief judge of their decision; otherwise, a rejump will
be granted automatically.
6.3.1.3 For a compulsory round, exceeding the maximum exit altitude is not grounds for a
rejump.
6.3.2 Working time is the time spent, measured in seconds rounded to the closest tenth (0.1) of a second, in the Altitude Window from the first crossing of the upper boundary by the DTM to the first crossing of the lower boundary by the DTM.
6.3.3 Unless otherwise specified in this section, the lower boundary of the Altitude Window will be 7,500 vertical feet below the upper boundary.
6.3.4 For meteorological and/or Air Traffic Control reasons only, and with the consent of the Chief Judge, the Meet Director may lower the exit altitude to no lower than 3,048 metres/10,000 feet and continue the competition. However, if the exit altitude is lowered it must apply for a complete round for all teams.
6.3.5 If the exit altitude is lowered to 3,505 metres/11,500 feet AGL or less, the lower boundary of the Altitude Window will be 5,000 vertical feet below the upper boundary.
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6.4 General Rules
6.4.1 The deployment altitude for each team will be pre-determined by the Meet Director in order to maximize team separation and may not exceed 5,000 feet AGL.
6.4.2 Competitors may change their role in the team from jump to jump; however, they may only perform one role (Performer A, Performer B, Videographer) during a jump.
6.4.3 The Performer (defined as Performer A, Performer B) who executes the first manoeuvre in each compulsory routine is defined as Performer A; this establishes the performer’s role in the sequences (described in Annexe A – Acrobatic Wingsuit Flying Compulsory Sequences) for the remainder of the routine.
6.4.4 The starting order of the first round of jumping shall be in reverse order of the standings at the most recent FCE. Teams that did not participate in the most recent FCE will jump at the beginning of the round with the order determined by random draw made by the Meet Director.
6.4.5 Each participant may be a member of only one team.
6.5 Equipment
6.5.1 The Designated Team Member (DTM) shall wear one PLD provided by the Organiser and issued by a Judge The device will be attached on the DTM’s equipment with the antenna having a clear view of the sky, located and positioned to the satisfaction of the Judge. This decision shall not be grounds for a protest.
6.6 Compulsory Routine
6.6.1 The Compulsory Routines consist of three Compulsory Sequences as described in Annexe A –
Acrobatic Wingsuit Flying Compulsory Sequences.
6.6.2 The Compulsory sequences may be repeated until the end of working time.
6.6.3 The Compulsory Sequences to be used on each jump are determined via a random draw.
6.6.4 The draw of all compulsory round sequences will be done publicly and supervised by the Chief Judge.
Teams will be given not less than two hours’ knowledge of the results of the draw before the
competition starts.
6.6.5 Sequences shown in Annexe A – Acrobatic Wingsuit Flying Compulsory Sequences will be individually placed in one container. Individual withdrawal from the container (without replacement) will determine the sequences to be jumped in each round. A sequence, once drawn, will be put aside and may not be used again. However, if all available sequences have been used and the draw is not complete, the process will be re-started until the draw is complete.
6.6.6 The order of the compulsory sequences is determined by the order in which they are drawn.
6.6.7 After completion of the draw as determined in 6.6.5, the Chief Judge will determine whether a tie break jump will be a Free Round or Compulsory Round using the following procedure:
6.6.7.1 One Free Round and one Compulsory Round marker will be placed in one container. One marker will be drawn from the container in order to determine the type of tie break round.
6.6.7.2 If the tie break round determined in 6.6.7.1 is a Compulsory Round, the Sequences will be drawn in accordance with 6.6.5 and 6.6.6.
6.7 Free Routines
6.7.1 The content of the Free Routine(s) is chosen entirely by the Team and may or may not include grips.
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6.7.2 The Team may perform the same Free Routine in each Free Round.
6.8 Air-to-air Video Recording
6.8.1 For the purpose of these rules, “air-to-air video equipment” shall consist of the complete video system used to record the evidence of the team’s performance, including camera(s), recording media,
cables and battery. The air-to-air video equipment must be able to deliver a High Definition (HD
1080i/1080p) digital signal through a compatible video connection approved by the Video Controller.
6.8.2 The videographer is responsible for assuring the compatibility of the air-to-air video equipment with the scoring system.
6.8.3 The camera must be fixed by a static mount to the helmet. No roll, pitch or yaw movements of the camera, mechanical and/or digital zoom adjustment, or any digital effects (excluding “steady shot” or other image stabilization feature) may be used during competition jumps. Failure to meet any of these requirements will result in a score of zero points.
6.8.4 A Video Controller will be appointed by the Chief Judge prior to the start of the judges’ conference.
The Video Controller may inspect a team’s air-to-air video equipment to verify that it meets the
performance requirements. Inspections may be made at any time during the competition which does not interfere with a team’s performance, as determined by the Event Judge. If any air-to-air video equipment does not meet the performance requirements as determined by the Video Controller, this equipment will be deemed to be unusable for the competition.
6.8.5 Video Review Panel (VRP). A VRP will be established prior to the start of the official training jumps, consisting of the Chief Judge and Meet Director The VRP may enlist the help of the Video Controller.
Decisions rendered by the VRP shall be final and shall not be subject to protest or review by the Jury.
6.8.6 The Organizer shall provide the teams with a way of identification showing the team and round number, to be recorded by the videographer just before exit.
6.8.7 The team’s video recording must continue from team/round identification through the exit and the jump without interruption. Failure to meet this requirement will result in a score of zero (0) points.
6.8.8 The videographer shall provide the video evidence required to judge each jump and to show the team’s performance to relevant third parties. It is the responsibility of the videographer to show the exit of the Performers so that the start of working time may be clearly determined. If, in the opinion
of the Panel of judges, the start of working time may not be clearly determined on the video, a
penalty of 10% shall be deducted from the team’s total score for that jump as determined in 7.2.8.2
and 7.2.8.3.
6.8.9 As soon as possible after each jump, the videographer must deliver the air-to-air video equipment for dubbing at the designated station. The video evidence must remain available for viewing or dubbing until all scores are posted as final.
6.9 Rejumps
6.9.1 In a situation where the video evidence is considered insufficient for judging (NV – see 7.2.6.7) by a majority of the judging panel, the air-to-air video equipment will be handed directly to the VRP for assessment and a determination as follows:
6.9.2 If the VRP determines that there has been an intentional abuse of the rules by the team, no rejump will be granted and the team’s score for that jump will be zero.
6.9.3 In the case the VRP determines the insufficiency of the video evidence is due to a factor that could be controlled by the team, no rejump will be granted, and the team will receive a score based on the video evidence available.
6.9.4 If the VRP determines the insufficiency of the video evidence is due to weather conditions or a cause beyond the control of the team, a rejump will be given.
6.9.5 Contact or other means of inference between performer(s) and/or the videographer in a team shall not be grounds for a rejump.
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6.9.6 Problems with a competitor’s equipment (excluding air-to-air video equipment) shall not be grounds for a rejump.
6.9.7 Adverse weather conditions during a jump are not grounds for a protest. However, in circumstances not covered by 6.9.1, a rejump may be granted due to adverse weather conditions, at the discretion of the Chief Judge.
6.10 Determination of Winners
6.10.1 The winners (first, second and third) are the teams with the three highest total scores for all completed rounds.
6.10.2 In the event of a tie in the first three places, a tie-break jump, as determined in 5.8.6 will be made.
6.10.3 If the tie cannot be broken by the tie-break jump, the following procedure will be applied until a clear placing is determined:
• The best score, then the second-best score, of any completed free rounds.
• The best score, then the second-best score, of any completed compulsory rounds.
6.10.4 Any other ties in the standings shall have equal placement.
7 JUDGING & SCORING
7.1 Performance Event
7.1.1 Each jump shall be imported into the official scoring system by a Judge. This Judge must be a Wingsuit Flying Judge.
7.1.1.1 An APF judge with knowledge of the system being used for scoring may assist with
importing of performance data.
7.1.2 Each jump shall be assessed by at least 2 Judges. All Judges must be APF Wingsuit Flying Judges.
7.1.3 Scores (as defined in 5.8.2), and any associated performance data, shall not be published until the task which includes those scores is complete.
7.2 Acrobatic Event
7.2.1 Once any team member has left the aircraft, the jump shall be evaluated and scored.
7.2.2 The evaluation of each sequence will take place during the full working time but may cease before the end of working time if the team abandons the performance requirements for the required routine. Teams may continue scoring by continually repeating the sequences in the required order.
7.2.3 Judging Procedures
7.2.3.1 The jumps shall be judged using the video evidence as provided by the videographer.
7.2.3.2 A panel consisting of five judges must evaluate each team’s routine. Where possible, a
complete round shall be judged by the same panel.
7.2.3.3 Judges may view the jump a maximum of three times. A fourth viewing may be allowed at the discretion of the Event Judge.
7.2.4 All viewings must be at normal speed.
7.2.5 The Judges will use the electronic scoring system to record the evaluation of the performance. At the end of working time, freeze frame will be applied on each viewing, based on the timing taken from the first viewing only. The judges may correct their evaluation record after the jump has been judged.
Corrections to the evaluation record may only be made before the Chief Judge signs the score sheet.
7.2.6 Scoring Compulsory Rounds
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